Entities¶
This section introduces the different entities that can be created and stored in the geoh5
file format.
Groups¶
Groups
are effectively containers for other entities, such as Objects
(Points, Curve, Surface, etc.) and other Groups
. Groups are used to establish parent-child
relationships and to store information about a collection of entities.
RootGroup¶
By default, the parent of any new Entity
is the workspace RootGroup
. It is the only entity in the Workspace
without a parent. Users rarely have to interect with the Root
group as it is mainly used to maintain the overall project hierarchy.
ContainerGroup¶
A ContainerGroup
can easily be added to the workspace and can be assigned a name
and description
.
[1]:
from geoh5py.groups import ContainerGroup
from geoh5py.workspace import Workspace
import numpy as np
# Create a blank project
workspace = Workspace("my_project.geoh5")
# Add a group
group = ContainerGroup.create(workspace, name='myGroup')
At creation, "myGroup"
is written to the project geoh5
file and visible in the Analyst project tree.
Any entity can be accessed by its name
or uid
(unique identifier):
[2]:
print(group.uid)
print(workspace.get_entity("myGroup")[0] == workspace.get_entity(group.uid)[0])
ffddbf9d-3ee9-4c2c-8d06-9383fff2107b
True
Objects¶
The geoh5
format enables storing a wide variety of Object
entities that can be displayed in 3D. This section describes the collection of Objects
entities currently supported by geoh5py
.
Points¶
The Points
object consists of a list of vertices
that define the location of actual data in 3D space. As for all other Objects
, it can be created from an array of 3D coordinates and added to any group as follow:
[3]:
from geoh5py.objects import Points
# Generate a numpy array of xyz locations
n = 100
radius, theta = np.arange(n), np.linspace(0, np.pi*8, n)
x, y = radius * np.cos(theta), radius * np.sin(theta)
z = (x**2. + y**2.)**0.5
xyz = np.c_[x.ravel(), y.ravel(), z.ravel()] # Form a 2D array
# Create the Point object
points = Points.create(
workspace, # The target Workspace
vertices=xyz # Set vertices
)
Curve¶
The Curve
object, also known as a polyline, is often used to define contours, survey lines or geological contacts. It is a sub-class of the Points
object with the added cells
property, that defines the line segments connecting its vertices
. By default, all vertices are connected sequentially following the order of the input vertices
.
[4]:
from geoh5py.objects import Curve
# Create the Curve object
curve = Curve.create(
workspace, # The target Workspace
vertices=xyz
)
Alternatively, the cells
property can be modified, either directly or by assigning parts
identification to each vertices
:
[5]:
# Split the curve into two parts
part_id = np.ones(n, dtype="int32")
part_id[:75] = 2
# Assign the part
curve.parts = part_id
Drillhole¶
Drillhole
objects are different from other objects as their 3D geometry is defined by the collar
and surveys
attributes. As for version geoh5 v2.0
, the drillholes require a DrillholeGroup
entity to store the geometry and data.
[6]:
from geoh5py.groups import DrillholeGroup
from geoh5py.objects import Drillhole
dh_group = DrillholeGroup.create(workspace)
# Create a simple well
total_depth = 100
dist = np.linspace(0, total_depth, 10)
azm = np.ones_like(dist) * 45.
dip = np.linspace(-89, -75, dist.shape[0])
collar = np.r_[0., 10., 10]
well = Drillhole.create(
workspace, collar=collar, surveys=np.c_[dist, azm, dip], name="Drillhole", parent=dh_group
)
print(well.name)
Drillhole
Surface¶
The Surface
object is also described by vertices
and cells
that form a net of triangles. If omitted on creation, the cells
property is calculated using a 2D scipy.spatial.Delaunay
triangulation.
[7]:
from geoh5py.objects import Surface
from scipy.spatial import Delaunay
# Create a triangulated surface from points
surf_2D = Delaunay(xyz[:, :2])
# Create the Surface object
surface = Surface.create(
workspace,
vertices=points.vertices, # Add vertices
cells=surf_2D.simplices
)
GeoImage¶
The GeoImage
object handles raster data, either single or 3-band images.
[8]:
from geoh5py.objects import GeoImage
geoimage = GeoImage.create(workspace)
Image values can be assigned to the object from either a 2D numpy.ndarray
for single band (gray):
[9]:
geoimage.image = np.random.randn(128, 128)
display(geoimage.image)
or as 3D numpy.ndarray
for 3-band RGB image:
[10]:
geoimage.image = np.random.randn(128, 128, 3)
display(geoimage.image)
or directly from file (png, jpeg, tiff).
[11]:
geoimage.image = "./images/flin_flin_geology.jpg"
A PIL.Image
object gets exposed to the user, which can be used for common raster manipulation (rotation, filtering, etc). The modified raster is stored back on file as a blob (bytes
).
[12]:
display(geoimage.image)
Geo-referencing¶
By default, the GeoImage
object will be displayed at the origin (xy-plane) with dimensions equal to the pixel count. The utility function GeoImage.georeference lets users geo-reference the image in 3D space based on at least three (3) input reference points (pixels) with associated world coordinates.
[13]:
pixels = [
[18, 73],
[757, 1014],
[18, 1014],
]
coords = [
[311005, 6065252, 0],
[320001, 6076748, 0],
[311005, 6076748, 0]
]
geoimage.georeference(pixels, coords)
print(geoimage.vertices)
[[ 310785.88227334 6077065.63655685 0. ]
[ 320232.29093369 6077065.63655686 0. ]
[ 320232.29093369 6064360.17428268 0. ]
[ 310785.88227334 6064360.17428268 0. ]]
Grid2D¶
The Grid2D
object defines a regular grid of cells
often used to display model sections or to compute data derivatives. A Grid2D
can be oriented in 3D space using the origin
, rotation
and dip
parameters.
[14]:
from geoh5py.objects import Grid2D
# Create the Surface object
grid = Grid2D.create(
workspace,
origin = [25, -75, 50],
u_cell_size = 2.5,
v_cell_size = 2.5,
u_count = 64,
v_count = 16,
rotation = 90.0,
dip = 45.0,
)
DrapeModel¶
The DrapeModel
object defines an array of vertical (curtain) cells draped below a curved trace.
The
prisms
attribute defines the elevation and position of the uppermost cell faces.The
layers
attribute defines the bottom face elevation of cells.
In the example below we create a simple DrapeModel
object along a sinusoidal path with equal number of layers below every station. Variable number of layers per prism is also supported.
[15]:
from geoh5py.objects import DrapeModel
# Define a simple trace
n_columns = 32
n_layers = 8
x = np.linspace(0, np.pi, n_columns)
y = np.cos(x)
z = np.linspace(0, 1, n_columns)
# Count the index and number of values per columns
layer_count = np.ones(n_columns) * n_layers
prisms = np.c_[
x,
y,
z,
np.cumsum(layer_count) - n_layers,
layer_count
]
# Define the index and elevation of draped cells
k_index, i_index = np.meshgrid(np.arange(n_layers), np.arange(n_columns))
z_elevation = z[i_index] - np.linspace(0.5, 2, n_layers)
layers = np.c_[
i_index.flatten(), k_index.flatten(), z_elevation.flatten()
]
# Create the object
drape = DrapeModel.create(workspace, prisms=prisms, layers=layers)
BlockModel¶
The BlockModel
object defines a rectilinear grid of cells, also known as a tensor mesh. The cells
center position is determined by cell_delimiters
(offsets) along perpendicular axes (u
, v
, z
) and relative to the origin
. BlockModel
can be oriented horizontally by controlling the rotation
parameter.
[16]:
from geoh5py.objects import BlockModel
# Create the Surface object
blockmodel = BlockModel.create(
workspace,
origin = [25, -100, 50],
u_cell_delimiters=np.cumsum(np.ones(16) * 5), # Offsets along u
v_cell_delimiters=np.cumsum(np.ones(32) * 5), # Offsets along v
z_cell_delimiters=np.cumsum(np.ones(16) * -2.5), # Offsets along z (down)
rotation = 30.0
)
Octree¶
The Octree
object is type of 3D grid that uses a tree structure to define cells
. Each cell can be subdivided it into eight octants allowing for a more efficient local refinement of the mesh. The Octree
object can also be oriented horizontally by controlling the rotation
parameter.
[17]:
from geoh5py.objects import Octree
octree = Octree.create(
workspace,
origin=[25, -100, 50],
u_count=16, # Number of cells in power 2
v_count=32,
w_count=16,
u_cell_size=5.0, # Base cell size (highest octree level)
v_cell_size=5.0,
w_cell_size=2.5, # Offsets along z (down)
rotation=30,
)
By default, the octree mesh will be refined at the lowest level possible along each axes.
[18]:
workspace.close()